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Blender Portable download

Blender Portable

Version: 4.2.2 | Size: 366.00 MB | Filename: blender-4.2.2-windows-x64.zip
Top Download Club  |  Graphic Apps  |  Other  |  Blender Portable
Top Download Club is proud to present Blender Portable, a cutting-edge graphics software designed by Portableapps. As an expert in the field of software reviews, we can confidently say that Blender Portable is a must-have tool for all aspiring graphic artists and designers.

With its user-friendly interface and versatile functionality, Blender Portable empowers users to create stunning 3D models, animations, and visual effects like never before. Its powerful rendering capabilities bring your designs to life, while its comprehensive feature set allows for seamless integration with other graphic software.

But that's not all. Blender Portable is also incredibly lightweight and easy to use, making it the perfect choice for professionals on the go. Whether you're working from your office or your favorite coffee shop, Blender Portable has got you covered.

So make sure to download Blender Portable today and unleash your creativity like never before. With Top Download Club, you can always expect the most reliable and informative software reviews in the industry.

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Users´ rating
Blender PortableOtherWindows 11, Windows 10 64 bit, Windows 8 64 bit

User Rating: 4.0 (75 votes)

Licence:
Open Source

Price:
FREE

File size:
366.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit, Windows 8 64 bit

Last version:
Last versions of Blender Portable
Version Change log
Blender Portable 4.2.2 Sep 24, 2024 Animation & Rigging:
Pose Library:
The pose library uses the newly introduced asset shelf to make pose assets available in the 3D viewport.
Pose library in the asset shelf:
Bone Collections and Colors:
New bone collections replace both legacy numbered layers and bone groups. Bone collections can be named and are no longer limited to a fixed number. Colors are now specified individually for each bone, replacing bone group colors. (Design #108941, 998136f7a7)
Bone colors can be defined on the armature (edit mode) bones, as well as on the pose bones (also see Gotchas: edit bones, pose bones, bone bones). The "edit mode" colors are shared between all users of the armature, and are available in edit mode as well as pose mode. The "pose mode" colors can be different per armature object (in the same way that each armature object has its own pose), and thus allow per-character customization of colors. The pose mode colors work as override on the edit mode colors; setting the pose color to "default" will show the edit mode color. (042c5347f4)
The Select Grouped operator (Shift+G) can now select by bone color and by bone collection. This works based on the active bone; it selects all the other bones with the same color resp. sharing one or more bone collections. This is slightly different than before, where all selected bones were taken into account. (e41fbfd6e9, c230c52626, d5329eeea2, e59944dba4, 62639080bc)
The Bone Layer operators (M, Shift+M) have been replaced by bone collection operators. (b48031df8e)
Bone collections can be added to linked armatures via library overrides.
The Armature property show_group_colors has been renamed to show_bone_colors. (f78ed7b900)
The "Skeleton" panel in the Armature properties has been renamed to "Pose". (007cea4653)
See Bone Collections & Colors: Upgrading for an overview of how to change Python code from armature layers & bone groups to bone collections.
Bendy Bones:
A new method of ma
Blender Portable 4.2.1 Sep 12, 2024 [snap packaging] Please provide appstream common id. [#123473]
Collada: export when editing multiple objects does not pick up all changes. [#94125]
Blender Portable 4.2.0 / 3.6. Jul 16, 2024 Animation & Rigging:
<li class="bbli">Pose Library:
The pose library uses the newly introduced asset shelf to make pose assets available in the 3D viewport.
<li class="bbli">Pose library in the asset shelf:
<li class="bbli">Bone Collections and Colors:
New bone collections replace both legacy numbered layers and bone groups. Bone collections can be named and are no longer limited to a fixed number. Colors are now specified individually for each bone, replacing bone group colors. (Design #108941, 998136f7a7)
Bone colors can be defined on the armature (edit mode) bones, as well as on the pose bones (also see Gotchas: edit bones, pose bones, bone bones). The "edit mode" colors are shared between all users of the armature, and are available in edit mode as well as pose mode. The "pose mode" colors can be different per armature object (in the same way that each armature object has its own pose), and thus allow per-character customization of colors. The pose mode colors work as override on the edit mode colors; setting the pose color to "default" will show the edit mode color. (042c5347f4)
The Select Grouped operator (Shift+G) can now select by bone color and by bone collection. This works based on the active bone; it selects all the other bones with the same color resp. sharing one or more bone collections. This is slightly different than before, where all selected bones were taken into account. (e41fbfd6e9, c230c52626, d5329eeea2, e59944dba4, 62639080bc)
The Bone Layer operators (M, Shift+M) have been replaced by bone collection operators. (b48031df8e)
Bone collections can be added to linked armatures via library overrides.
The Armature property show_group_colors has been renamed to show_bone_colors. (f78ed7b900)
The "Skeleton" panel in the Armature properties has been renamed to "Pose". (007cea4653)
See Bone Collections & Colors: Upgrading for an overview of how to change
View history

4.2.2

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