Version | Change log |
BluffTitler 16.6.0.8 Sep 10, 2024 |
Export as model. Learn more Completely revised installer templates! When attaching a layer, the attached layer now becomes the active layer Glow maps accessible in the MEDIA > Change texture... dialog. MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported. Support for GLB models with ambient occlusion maps Support for GLB models with roughness maps Support for GLB models with metalness maps Support for GLB models with glow maps Support for GLB models with animated morph targets Scale model joints with SX properties Animation blending. Learn more Physically based rendering (PBR) Soft shadows Support for STL models Emoji 15.0 Glow icon on model thumbnails in file dialog Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow 1 new style in robotic arm layer: Inverse kinematics, no rotation 1 new style in sketch layer: Escalator 3 new properties in camera layer: Glow intensity, Glow range & Glow colour 2 new properties in model layer: Glow & Joint explosion 1 new property in sketch layer: Escalator speed 6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe Number of textures per layer increased from 4 to 5 Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog Possibility to clear model texture. Learn more Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures... <Ctrl><Shift> now renders all child layers when the active layer is a container layer Bugfix: GLB models using colour-per-vertex are now correctly loaded Bugfix: GLB models with lines are now correctly loaded Bugfix: GLB models without index buffers are now correctly loaded Bugfix: sorting problem sketch layer fixed Bugfix: animating t |
BluffTitler 16.6.0.7 Aug 22, 2024 |
Export as model. Learn more Completely revised installer templates! When attaching a layer, the attached layer now becomes the active layer Glow maps accessible in the MEDIA > Change texture... dialog. MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported. Support for GLB models with ambient occlusion maps Support for GLB models with roughness maps Support for GLB models with metalness maps Support for GLB models with glow maps Support for GLB models with animated morph targets Scale model joints with SX properties Animation blending. Learn more Physically based rendering (PBR) Soft shadows Support for STL models Emoji 15.0 Glow icon on model thumbnails in file dialog Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow 1 new style in robotic arm layer: Inverse kinematics, no rotation 1 new style in sketch layer: Escalator 3 new properties in camera layer: Glow intensity, Glow range & Glow colour 2 new properties in model layer: Glow & Joint explosion 1 new property in sketch layer: Escalator speed 6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe Number of textures per layer increased from 4 to 5 Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog Possibility to clear model texture. Learn more Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures... <Ctrl><Shift> now renders all child layers when the active layer is a container layer Bugfix: GLB models using colour-per-vertex are now correctly loaded Bugfix: GLB models with lines are now correctly loaded Bugfix: GLB models without index buffers are now correctly loaded Bugfix: sorting problem sketch layer fixed Bugfix: animating t |
BluffTitler 16.6.0.6 Aug 15, 2024 |
Export as model. Learn more Completely revised installer templates! When attaching a layer, the attached layer now becomes the active layer Glow maps accessible in the MEDIA > Change texture... dialog. MEDIA > Change model... dialog has 3 new checkboxes: Translation, Rotation and Scale. This controls which aspects of the animation are imported. Support for GLB models with ambient occlusion maps Support for GLB models with roughness maps Support for GLB models with metalness maps Support for GLB models with glow maps Support for GLB models with animated morph targets Scale model joints with SX properties Animation blending. Learn more Physically based rendering (PBR) Soft shadows Support for STL models Emoji 15.0 Glow icon on model thumbnails in file dialog Glow checkbox in Layer > Active layer properties... dialog to make the whole layer glow 1 new style in robotic arm layer: Inverse kinematics, no rotation 1 new style in sketch layer: Escalator 3 new properties in camera layer: Glow intensity, Glow range & Glow colour 2 new properties in model layer: Glow & Joint explosion 1 new property in sketch layer: Escalator speed 6 new effects: Camera/CameraVerticalFog, ProceduralTextures/Sinus, Filters/Crop, Filters/RoundCorners, Special/ShadowOnSkybox & Special/DepthOnly 2 new special URLs in MEDIA > Change texture... dialog: glowmap & prevframe Number of textures per layer increased from 4 to 5 Model textures are now rendered as thumbnails in the MEDIA > Change texture... dialog Possibility to clear model texture. Learn more Unpack the GLB textures by right clicking on the GLB file and choosing Extract textures... <Ctrl><Shift> now renders all child layers when the active layer is a container layer Bugfix: GLB models using colour-per-vertex are now correctly loaded Bugfix: GLB models with lines are now correctly loaded Bugfix: GLB models without index buffers are now correctly loaded Bugfix: sorting problem sketch layer fixed Bugfix: animating t |
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