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MAME download

MAME

Version: 0.286 | Size: 150.00 MB | Filename: mame0286s.exe
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Top Download Club website presents MAME as the ultimate emulator which enables gamers to relive the classic arcade experiences from the past. Developed by The MAME Team, MAME comes loaded with thousands of classic games that will keep you glued to your computer screens for hours on end. MAME is compatible with a variety of operating systems which enhances its versatility and functionality. The interface is user-friendly and easy to navigate giving you a seamless experience in accessing and playing games. MAME also has an extensive community that contributes to the development and sharing of classic games. This makes it a one-stop-shop for anyone looking to experience the thrill of retro gaming. If you are serious about reliving the nostalgic arcade vibes of the past, then MAME is the perfect software for you- and Top Download Club is the perfect platform to get it!

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Users´ rating
MAMEOtherWindows All

User Rating: 3.9 (111 votes)

Licence:
Open Source

Price:
FREE

File size:
150.00 MB

Last update:


OS:
Windows All

Last version:
Last versions of MAME
Version Change log
MAME 0.286 Feb 25, 2026 MAME Testers bugs fixed:
06322: [Crash/Freeze] (konami/hornet.cpp) gradius4: The mask ROM test causes a fatal error. (Vas Crabb)
06535: [Graphics] (konami/hornet.cpp) gradius4: Background graphics display incorrectly in stage 3. (Vas Crabb)
07295: [Crash/Freeze] (konami/zr107.cpp) midnrun and clones: Soft reset may cause a fatal error. (Vas Crabb)
09132: [Misc.] (taito/taito_f2.cpp) cameltry, cameltrya: Taito America Corporation wasn’t involved with these versions. (sjy96525)
09213: [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title. (JimCarlTay)
09377: [Debugger] Right-clicking a memory view when the selected source is not an address space crashes the emulator. (Vas Crabb)
09378: [Crash/Freeze] (igs/goldstar.cpp) bingowng, bingownga: The emulator crashes almost immediately. (hap)
09382: [DIP/Input] (sega/vicdual.cpp) invinco: DIP switches are not read correctly. (Robbbert)
09385: [Graphics] (konami/tmnt2.cpp) tmnt2: Some sprites in the Sewer Surfin’ level are not visible. (hap)
09386: [Sound] (nintendo/n8080.cpp) helifire, helifirea: The sound pitch is to high and the tempo is too fast. (hap)
09387: [Sound] (technos/matmania.cpp) maniach, maniach2: The sound pitch is to high and the tempo is too fast. (negunma)
09389: [DIP/Input] (sega/vicdual.cpp) colision: Steering controls and DIP switches do not work properly. (Robbbert)
New working systems:
Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?) [PlasticFactory, Zak]
Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1) [TeamEurope]
MAME 0.285 Jan 30, 2026 MAME Testers Bugs Fixed:
05191: [Save/Restore] (megadriv.cpp) megadriv [evander,wboymw]: EEPROM data is not saved. (Ryan Holtz)
05580: [DIP/Input] (royalmah.cpp) cafetime: DIP switch settings are incorrect. (kamilz)
05785: [DIP/Input] (cabal.cpp) cabal and clones (except cabalbl): Coins don’t work when Demo Sound DIP switch is off. (AJR)
05800: [Sound] (megadriv.cpp) genesis / megadriv / megadrij [microm96] [microm96a] [micromm]: Incorrect horn sound. (Aaron Giles)
05875: [Misc.] (magictg.cpp) magictg: AddressSanitizer: Buffer overrun in ZR36120 emulation. (Robbbert)
06166: [Sound] (megadriv.cpp) megadriv [batman]: Bad emulated sound effects when hitting enemies. (Aaron Giles)
06740: [Sound] (dec0.cpp) slyspy, bouldash: Sound randomly speeds up and eventually stops working. (Aaron Giles)
06789: [Graphics] (namconb1.cpp) vshoot: Black screen after winning first match. (O. Galibert)
06930: [Sound] (dec0.cpp) robocop, robocopu, robocopw: The sound effect of the van’s back door cuts off suddenly. (Aaron Giles)
07023: [Misc.] (megadriv.cpp) megadriv [fatfury, fatfuryu]: Description is incomplete. (ArcadeShadow)
07052: [Gameplay] (mac128.cpp) macplus [bdrkcast]: Mac Plus interrupt timing is incorrect. (Lord Nightmare)
07161: [Sound] (dec0.cpp) baddudes: Missing sound in stage 3 boss transformation. (Aaron Giles)
07193: [Documentation] (megadriv.cpp) megadriv [jellyboy]: Release year is incomplete. (ArcadeShadow)
07303: [Media Support] (coco3.cpp) coco3 [tharogad]: The Castle of Tharogad game cartridge does not run. (AJR)
07389: [Sound] (williams.cpp) inferno: DAC sound is incorrect. (Ivan Vangelista)
07767: [Documentation] (megadriv.cpp) [megadriv] tecmowc, tecmow92: These are regional variants of the same game. (ArcadeShadow)
07831: [Sound] (gaelco3d.cpp) surfplnt, surfplnt40, speedup: Sound has repeating distortion/crackling. (Ivan Vangelista)
07849: [DIP/Input] (taitosj.cpp) sfposeid: Identified bonus life and infinite lives DIP switch settings. (jkburks)
07856: [C
MAME 0.284 Dec 31, 2025 MAME Testers bugs fixed:
02411: [Graphics] (taito/taito_f2.cpp) cameltryj: Glitches are visible on the stage select screen. (dink)
08883: [Crash/Freeze] (konami/xmen.cpp) xmen and clones: The game can freeze after changing settings. (Dirk Best)
09287: [Graphics] (sega/model2.cpp) vcop2: Shot enemies and burning cars flash magenta instead of white. (Matthew Daniels)
09292: [Sound] (namco/namcos10.cpp) g13jnr: The emulator may crash processing sound. (O. Galibert)
09300: [DIP/Input] (pacman/pacman.cpp) newpuc2, newpuc2b: Bonus life settings are labelled incorrectly. (UnclePetros)
09310: [Sound] (pc/ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system. (AJR)
09313: [Sound] (sega/model2.cpp) vcop2: Music does not play in the beginner stage. (Matthew Daniels)
09315: [Sound] (taito/superchs.cpp) superchs and clones: Some sound effects do not play. (hap)
09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D. (Angelo Salese)
09323: [Documentation] (misc/unkhorse.cpp) unkhorse: The game title is actually Derby Derby. (QtQ)
09326: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Tilemap graphics appear to be cropped. (hap)
09327: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Some sprites are not visible. (motomachi16)
09328: [Sound] (nichibutsu/armedf.cpp) terraf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
09329: [Sound] (nichibutsu/armedf.cpp) armedf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
09331: [Graphics] (konami/finalizr.cpp) finalizr: The screen image is cropped incorrectly. (hap)
09332: [DIP/Input] (konami/finalizr.cpp) finalizr: The screen orientation DIP switch settings are reversed. (hap)
09333: [Gameplay] (dataeast/dec8.cpp) ghostb and clones, meikyuh and clone: Most sprites are missing in stage 2. (hap)
09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen. (Dirk Best)
View history

0.286

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