| Version | Change log |
| Unity 6000.3.3f1 Jan 15, 2026 |
Features: Version Control: Added a cset by cset diff panel in the branches view. Version Control: Added a properties panel for the selected changeset/shelveset. Version Control: Added branch name(s) to the branch deletion dialog. Version Control: Added empty state in the history view. Version Control: Added specific empty states for Pending/Incoming Changes with filters. VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings. Improvements: Documentation: Improved scripting documentation related to GraphicsStateCollection APIs. Changes: Editor: Changed previous fix to only happen in Editor outside of Play Mode. Version Control: Displayed progress indicator overlaying the view. Version Control: Implemented a "clever" truncation of paths. Version Control: Moved incoming and shelves notifications to the top bar. Version Control: Redesigned all the views and dialogs. Version Control: Redesigned the main panel to include a top breadcrumb. Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5. Version Control: Show real indeterminate progress bar. Version Control: Updated deleted and moved overlay icons. Fixes: 2D: Fixed missing Sort At Root option for Sorting Group component. (UUM-130317) Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037) Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877) Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472) DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239) Editor: Added Style tag support to ATG. (UUM-129181) Editor: Ensure no indexing on startup for Secondary processes. (UUM-130721) First seen in 6000.5.0a5. Editor: Ensure supports for exclude is correctly propagated for search windo |
| Unity 6000.3.2f1 Dec 18, 2025 |
Improvements: Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808) Changes: Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389) UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614) Fixes: Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674) DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868) DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065) Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653) Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042) Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352) Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756) Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441) Editor: Fixed new line encoding in the UIBuilder. (UUM-126294) Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101) Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037) Editor: Remove of an unused scale variable. (UUM-128761) Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537) Pr |
| Unity 6000.3.0f1 Dec 10, 2025 |
Improvements: AI: Improved performance of sampling the nearest position on the navmesh. (UUM-117415) Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. (UUM-119638) Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. (UUM-97524) Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. (UUM-127566) Changes: Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package. Fixes: 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. (UUM-125625) 2D: Fixed LIght2D toggle UI. (UUM-104008) 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. (UUM-125376) Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535) Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. (UUM-120998) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. (UUM-128283) Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were load |
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