| Version | Change log |
| Unity 6000.3.7f1 Feb 6, 2026 |
Changes: uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153) Fixes: 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937) Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424) Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor. (UUM-132540) Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. (UUM-115091) Documentation: Fixed links to the Create a Profiler module page. DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. (UUM-89085) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) Editor: Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai). (UUM-126905) Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175) Editor: Added version information to UnityCrashHandler executable. (UUM-132574) Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout. (UUM-131954) Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds. (UUM-116130) Editor: Fixed add Columns from SearchWindow. (UUM-132150) Editor: Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719) Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. (UUM-132551) Editor: Fixed hang when loading/unloading asset bundles cancel |
| Unity 6000.3.6f1 Jan 30, 2026 |
Fixes: Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941) Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747) Editor: Fixed BIDI wrapping overflow. (UUM-128666) Editor: Fixed null exception in Text when using multi-threading. (UUM-132168) Editor: Fixed | UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716) Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719) Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458) Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289) UI Toolkit: Fixed sprite loading. (UUM-131361) Package changes in 6000.3.6f1 Packages updated: com.unity.animation.rigging: 1.4.0 to 1.4.1 com.unity.inputsystem: 1.17.0 to 1.18.0 com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1 com.unity.services.cloud-build: 2.0.6 to 2.0.7 com.unity.multiplayer.tools: 2.2.6 to 2.2.7 |
| Unity 6000.3.5f2 Jan 27, 2026 |
Features: Editor: Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project. Version Control: Added a cset by cset diff panel in the branches view. Version Control: Added a properties panel for the selected changeset/shelveset. Version Control: Added branch name(s) to the branch deletion dialog. Version Control: Added empty state in the history view. Version Control: Added specific empty states for Pending/Incoming Changes with filters. Improvements: Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail. Changes: Editor: Changed previous fix to only happen in Editor outside of Play Mode. Version Control: Displayed progress indicator overlaying the view. Version Control: Implemented a "clever" truncation of paths. Version Control: Moved incoming and shelves notifications to the top bar. Version Control: Redesigned all the views and dialogs. Version Control: Redesigned the main panel to include a top breadcrumb. Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5. Version Control: Show real indeterminate progress bar. Version Control: Updated deleted and moved overlay icons. Fixes: 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899) Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037) Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472) DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the unde |
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