| Version | Change log |
| Unity 6000.4.0f1 Mar 20, 2026 |
Features: macOS: Added support for CAMetalDisplayLink on the macOS Player. To enable this feature, in the Player Settings, select Use MetalDisplayLink (Mac Player only). You can also enable it by using the UNITY_USE_METAL_DISPLAY_LINK=1 environment variable. This feature is disabled by default. Using CAMetalDisplayLink decreases stuttering, improves frame pacing, and makes Time.deltaTime more stable. API Changes: SRP Core: Added: Added new operators == and != for the struct TextureHandle. Fixes: Android: Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation. (UUM-133666) First seen in 6000.4.0b8. Asset Pipeline: Editor: Prevented duplicate cache server requests being scheduled by on-demand imports. (UUM-126416) First seen in 6000.4.0a4. Asset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures. (UUM-129709) Audio: Fixed a crash related to scriptable generators when quitting the standalone Player. (UUM-133608) DX12: Fixed a player hang after switching window focus. (UUM-130495) DX12: Fixed the texture loading slowdown issue. (UUM-133332) Editor: Adaptive Performance mode can no longer be toggled during Play mode. (UUM-133323) Editor: Editor now correctly clears unused overrides related to SerializeReference from prefab instances. (UUM-135932) Editor: Fixed an analytics related crash at startup. Editor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context. (UUM-135971) Editor: Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section. (UUM-134769) Editor: Fixed an issue with AddComponentMenu where items having similar path slices wouldn't be grouped correctly and would instead be given their own category. (UUM-135817) Editor: Fixed scaler UI change is not updating the local asset properly. (UUM-135019) Editor: Fixed selection issue in SearchView. (UUM-135083) First seen in 6000.4.0b10. Editor: Fixed |
| Unity 6000.3.11f1 Mar 12, 2026 |
Features: License: Kerberos proxy authentication support. macOS: Added support for CAMetalDisplayLink on the Mac Player. It is disabled by default and it can be enabled in the Player Settings by toggling "Use MetalDisplayLink (Mac Player only)". In alternative, you can also use the environment variable UNITY_USE_METAL_DISPLAY_LINK=1. Using CAMetalDisplayLink decreases stuttering and improves frame pacing. It also makes Time.deltaTime more stable. Improvements: Android: Added profiling markers to AndroidPlayer initialization process. (UUM-135048) Build System: Updated the 7-Zip that is bundled with the editor to 26.00. Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360) Physics 2D: PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952) Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution. SRP Core: Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup. (UUM-134911) API Changes: Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: PhysicsComposer can now both get or destroy al |
| Unity 6000.2.15f1 Mar 6, 2026 |
Features: License: Added Kerberos proxy authentication support. Improvements: Editor: Optimized Asset Hot Reloading subscription system. (UUM-133210) First seen in 6000.4.0a2. Physics 2D: The PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952) Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution. API Changes: Physics 2D: Added: Added PhysicsUserData.objectValueId property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: PhysicsComposer can now both get or destroy all composers using "PhysicsComposer.GetComposers()" and "PhysicsComposer.DestroyAll()" methods. (UUM-134952) Physics 2D: Added: PhysicsComposer can now convert both "CircleGeometry" and"CapsuleGeometry" to "PolygonGeometry" using a static method of "PhysicsComposer.ToPolygons()". (UUM-134952) Physics 2D: Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData". (UUM-134952) Changes: Shadergraph: Disabled profiling during code generation because in some circumstances it would cause errors. (UUM-117133) Fixes: 2D: Improve performance of Tilemap for SetTiles with low Tile counts. (UUM-131820) First seen in 6000.4.0a2. Android: Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity. (UUM-131090) Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051) Asset Pipeline: Fixed |
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