Version | Change log |
Unity 6000.1.8f1 Jun 18, 2025 |
Improvements: iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. (UUM-66493) Fixes: Animation: Fixed an issue where disabling an Animator would stop the Animator from evaluating. (UUM-107650) Animation: Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity. (UUM-107878) Animation: Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity. (UUM-107877) DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-105174) DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-97790) DX12: Fixed by making sure we don't do anything with invalid input attachment indices. (UUM-105412) Editor: Enabled horizontal scroll for search Index Manager window. (UUM-104905) Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436) Editor: Fixed HeaderAttribute property drawer issue when used with collections. (UUM-104395) Editor: Popup regression caused by a multi-platform fix only affecting OSX. (UUM-107557) Editor: Random crash in BatchRendererGroup rendering fixed. (UUM-105252) Editor: RG16 texture format is now fully supported and available in Editor Inspector. (UUM-81515) GI: Valid mesh fails extraction for LightBaking. (UUM-101294) Graphics: Fixed by converting the mismatching format to correct one. (UUM-82662) Graphics: Fixed DispatchRays not being able to setup shader records correctly for the first time when is called when not using async shader compilation. (UUM-83017) HDRP: Removed DLSS Shar |
Unity 6000.1.3f1 May 15, 2025 |
Features: Graphics: Implemented a specific case to allow apps to manually perform MSAA resolve in shaders using VK_QCOM_render_pass_shader_resolve. Version Control: Added a context action to diff changes for files that were moved/renamed to the history. Version Control: Added an ephemeral notification to the undo and update workspace operations. Version Control: Added a context action to revert changes to the history of a folder. Version Control: Added a context action to the list of branches to diff the branch. Version Control: Added a context action to the list of changesetsto create a new branch from a specific changeset. Version Control: Added a link to go to the list of changesets and shelves to the check-in and shelve notification. The user can also copy the direct diff link. Version Control: Added a notification with a link to go to the pending changes to the merge operation. Version Control: Added an "Enter" keyboard shortcut to most dialogs to confirm the operation like the corresponding button. Version Control: Added an action to copy to the clipboard the name of the current branch to the status bar. Version Control: Added avatars for authors of changes in the merge view. Version Control: Added the user avatar, if it's available from Gravatar, to the pending changes view. Version Control: Added to the list of branches a context action to hide branches. You can use the filter to list the hidden branches and unhide them from the context menu. Improvements: Editor: Removed the requirement to call RefreshPopup when changing the size of an overlay. Overlay size updates no longer need to occur on a per-frame basis. Graphics: Added support for clearing individual color targets in CommandBuffer.ClearRenderTarget. UI Toolkit: Reduced garbage collection allocations during TextElement creation by moving RegisterCallback to the HandleEventBubbleUp virtual method. (UUM-103707) VFX Graph: Added debug names for GPU resources managed by VFX Graph to make debuggi |
Unity 6000.1.2f1 May 12, 2025 |
Improvements: Core: Don't sync job chains early. Input: Added support of F13-F24 (F20 on mac) for the new input system package. Changes: Android: Added Android SDK 36 support. Android: Predictive Back Support is now enabled by default on new projects. XR: The Unity XR SDK is no longer available as we have focused our investments towards OpenXR. XR: Updated com.unity.xr.openxr pacakge version to 1.15.0 pre.1. XR: Updated com.unity.xr.openxr package version to 1.14.3. Fixes: 2D: Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off. (UUM-98517) 2D: Fixed Editor crash on PrepareSpriteTilingData when exiting Play mode. (UUM-101315) 2D: Fixed manual reference link for GridSelection. (UUM-101641) 2D: Fixed NullReferenceException when saving in Editor. (UUM-102798) 2D: Fixed outdated page opens when accessing Sprite Atlas v2 reference page. (UUM-102245) 2D: Fixed Sprite Editor Window settings text alignment in Preference Window. (UUM-100716) Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238) Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911) Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564) Android: Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools". (UUM-103233) Android: The warning "Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called. (UUM-69949) Asset Pipeline: Fixed crash loading Content Archive from different version which also contains Managed type references. (UUM-103186) Audio: Audio Clips with loadInBackground set would always play back with default values for spatialBlend and stereoPan on t |
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