Version | Change log |
Unity 6000.0.32f1 Dec 20, 2024 |
Features: Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard Version Control: Added copy path & history context menu actions in all menus where they apply Version Control: Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings Version Control: Added file conflict & dir conflict context menu actions to the merge view Version Control: Added merge options dialog to the merge view Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions Improvements: HDRP: Improved water sample by adding a cave scene using caustics and deformation texture. VFX Graph: Added a missing button in the VFX template window to quickly install learning templates. (UUM-85329) Changes: Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation. Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar. Version Control: Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now). Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed. Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake. Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control. Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub. Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window. Version Control: Updated the minimum supported version to Unity 2021.3.0f1. Fixes: 2D: Fixed an issue where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock. (UUM-85335) 2D: Fixed an issue where SrpBatcher caused all SpriteRenderers to render th |
Unity 6000.0.31f1 Dec 16, 2024 |
Improvements: Asset Import: Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check. (UUM-88920) Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N). Scripting: Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call. Fixes: Asset Import: Fixed a crash when reading from corrupted binary artifact. (UUM-83891) Asset Pipeline: Fixed an issue to handle corrupted library crash to allow the users to open their project. (UUM-14959) Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568) DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329) Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386) Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706) Editor: Fixed bug in MinMaxSlider that could make it oscillate and generate layout exceptions. (UUM-84683) Editor: Fixed Clarify background-size documentation regarding animation. (UUM-86426) Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict. (UUM-84760) Editor: Fixed InvalidOperationException when using more than 20 render passes. (UUM-85293) Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components. (UUM-86486) Editor: Fixed Light Probe field in the Graphics Settings. (UUM-86964) Editor: Fixed scene filtering not working on metal sometimes with render graph. (UUM-76465) Editor: Fixed UI Toolkit Debugger to have mini |
Unity 6000.0.30f1 Dec 9, 2024 |
Improvements: Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N). Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348) Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common. Changes: Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194) Fixes: 2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358) 2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276) Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355) Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551) Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238) Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706) Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814) Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218) Editor: GPU crash guard in case of wrong custom shader. (UUM-87774) Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514) Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384) Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986) Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524) IL2CPP: Reduced internal memory overhead. (UUM-83219) iOS: Don't throw an excep |
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