| Version | Change log |
| Unity 6000.2.14f1 Nov 27, 2025 |
Fixes: Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283) Animation: Fixed crash when deleting playable output with null graph. (UUM-122215) Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305) Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423) Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312) Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124) Editor: Fixed alignment in Stack Trace section in PlayerSettings. (UUM-126705) Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714) Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788) Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051) Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403) Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530) Editor: Object pickability fix with GRD. (UUM-120294) Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775) Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UU |
| Unity 6000.2.13f1 Nov 21, 2025 |
Fixes: 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285) 2D: Fixed Sprite Skinning for Sprite Subtargets. (UUM-122631) Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. (UUM-116934) Android: Fixed build failure issue when building application while RenderDoc is running. (UUM-113131) Android: Fixed for the visible icon artefact during the splash screen on Android XR. (UUM-126180) Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode. (UUM-120615) Animation: Fixed crash caused by avatar having some invalid human bones. (UUM-121651) Animation: Fixed focus on clip selection dropdown preventing use of play shortcut. (UUM-125483) Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. (UUM-112000) Editor: Editor layouts on Windows can now restore windows closer to the screen edge. (UUM-120271) Editor: Fixed a crashing issue when dismissing the progress bar dialog. (UUM-122055) Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. (UUM-122778) Editor: Fixed editor crash when loading single byte asset meta files. (UUM-125809) Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed. (UUM-109016) GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. (UUM-121679) GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. (UUM-110221) GI: Subscenes now open before the APV bak |
| Unity 6000.2.12f1 Nov 13, 2025 |
Changes: URP: Renamed samples to be more cohesive. Fixes: Android: Added activity-alias support to Build and Run. (UUM-120359) Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. (UUM-121082) Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs. (UUM-121520) Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). (UUM-121460) Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. (UUM-122776) Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them. (UUM-119544) Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634) Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408) Editor: Fixed BRG failing test on android samsung s21. (UUM-108763) Editor: Fixed Console Error when Adding a Scripting Define that is empty. (UUM-84855) Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders". (UUM-122367) Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. (UUM-115935) Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs. (UUM-122489) Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368) Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491) Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear wa |
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