| Version | Change log |
| Unity 6000.3.0f1 Dec 10, 2025 |
Improvements: AI: Improved performance of sampling the nearest position on the navmesh. (UUM-117415) Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. (UUM-119638) Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. (UUM-97524) Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. (UUM-127566) Changes: Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package. Fixes: 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. (UUM-125625) 2D: Fixed LIght2D toggle UI. (UUM-104008) 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. (UUM-125376) Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535) Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. (UUM-120998) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. (UUM-128283) Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were load |
| Unity 6000.2.14f1 Nov 27, 2025 |
Fixes: Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283) Animation: Fixed crash when deleting playable output with null graph. (UUM-122215) Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305) Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423) Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312) Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124) Editor: Fixed alignment in Stack Trace section in PlayerSettings. (UUM-126705) Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714) Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788) Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051) Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403) Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530) Editor: Object pickability fix with GRD. (UUM-120294) Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775) Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UU |
| Unity 6000.2.13f1 Nov 21, 2025 |
Fixes: 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285) 2D: Fixed Sprite Skinning for Sprite Subtargets. (UUM-122631) Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. (UUM-116934) Android: Fixed build failure issue when building application while RenderDoc is running. (UUM-113131) Android: Fixed for the visible icon artefact during the splash screen on Android XR. (UUM-126180) Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode. (UUM-120615) Animation: Fixed crash caused by avatar having some invalid human bones. (UUM-121651) Animation: Fixed focus on clip selection dropdown preventing use of play shortcut. (UUM-125483) Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. (UUM-112000) Editor: Editor layouts on Windows can now restore windows closer to the screen edge. (UUM-120271) Editor: Fixed a crashing issue when dismissing the progress bar dialog. (UUM-122055) Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. (UUM-122778) Editor: Fixed editor crash when loading single byte asset meta files. (UUM-125809) Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed. (UUM-109016) GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. (UUM-121679) GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. (UUM-110221) GI: Subscenes now open before the APV bak |
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