Version | Change log |
Unity 6000.0.33f1 Jan 16, 2025 |
Improvements: Editor: Creating a new script from the AddComponent menu now opens a dialog where you can choose a save location for the new script. (UUM-91424) First seen in 6000.1.0a10. Package Manager: Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations. UI Toolkit: Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers. API Changes: Editor: Added: Added a Vector2 Size overload to Handles.RectangleHandleCap to allow for non-square Rectangle Handles. (UUM-91469) First seen in 6000.1.0a10. Changes: Editor: Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead. Package Manager: Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues. Package Manager: Removed Windows 7 support from UPM. Windows: Upgraded the version of MSVC used to build Unity to 14.42.34433. Fixes: 2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. (UUM-90757) 2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. (UUM-90713) 2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461) 2D: Fixed depth/stencil errors on Android. (UUM-91055) 2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437) First seen in 6000.1.0a8. Android: Fixed an issue where build and run didn't work correctly when exporting an app bundle project. (UUM-91102) Animation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from |
Unity 6000.0.32f1 Dec 20, 2024 |
Features: Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard Version Control: Added copy path & history context menu actions in all menus where they apply Version Control: Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings Version Control: Added file conflict & dir conflict context menu actions to the merge view Version Control: Added merge options dialog to the merge view Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions Improvements: HDRP: Improved water sample by adding a cave scene using caustics and deformation texture. VFX Graph: Added a missing button in the VFX template window to quickly install learning templates. (UUM-85329) Changes: Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation. Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar. Version Control: Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now). Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed. Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake. Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control. Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub. Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window. Version Control: Updated the minimum supported version to Unity 2021.3.0f1. Fixes: 2D: Fixed an issue where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock. (UUM-85335) 2D: Fixed an issue where SrpBatcher caused all SpriteRenderers to render th |
Unity 6000.0.31f1 Dec 16, 2024 |
Improvements: Asset Import: Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check. (UUM-88920) Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N). Scripting: Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call. Fixes: Asset Import: Fixed a crash when reading from corrupted binary artifact. (UUM-83891) Asset Pipeline: Fixed an issue to handle corrupted library crash to allow the users to open their project. (UUM-14959) Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568) DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329) Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386) Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706) Editor: Fixed bug in MinMaxSlider that could make it oscillate and generate layout exceptions. (UUM-84683) Editor: Fixed Clarify background-size documentation regarding animation. (UUM-86426) Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict. (UUM-84760) Editor: Fixed InvalidOperationException when using more than 20 render passes. (UUM-85293) Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components. (UUM-86486) Editor: Fixed Light Probe field in the Graphics Settings. (UUM-86964) Editor: Fixed scene filtering not working on metal sometimes with render graph. (UUM-76465) Editor: Fixed UI Toolkit Debugger to have mini |
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