Version | Change log |
Unity 6000.1.14f1 Jul 31, 2025 |
Fixes: 2D: Fixed Rendergraph 2D builders. (UUM-110269) DX12: Fixed and improved DRED functionality. (UUM-111436) Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185) Editor: Documentation update to PostProcessSceneAttribute. Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094) Editor: Ensure updating the Search window title when receving async results will triggers repaint. (UUM-111417) Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651) Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340) Editor: Fixed for macOS editor crash that could occur during specific situations when entering playmode. (UUM-109764) Editor: Fixed query panel icon. (UUM-111403) Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917) Editor: Fixed GetIcons API for Standalone platforms. (UUM-97474) Editor: Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. (UUM-110840) Editor: Search disable find reference in menu if indexing options are not enabled. (UUM-86364) EmbeddedLinux: Vulkan Multidisplay Crash. (UUM-101885) GI: Fixed issue causing crash when no valid lightmap parameters are assigned. (UUM-111154) Graphics: Fixed GBuffer index mismatch in URP. (UUM-109709) Graphics: Fixed issue that may cause redundant clear-only renderpass when using Vulkan. (UUM-100540) Graphics: Fixed Vulkan performance decrease from redundant clear-only renderpass. (UUM-107530) Graphics: Removed redundant target requirements from APV includes in URP. (UUM-97906) Graphics: Speculative fix for potentia |
Unity 6000.1.13f1 Jul 24, 2025 |
Changes: Documentation: Added link to relevant area of Discussions on the multiplayer landing page. Editor: The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. (UUM-102572) Fixes: 2D: Fixed artifacts occurring on Metal when using Rendergraph pipeline. (UUM-109986) 2D: Fixed UI rendering when FXAA is enabled with camera stack. (UUM-110338) 2D: Fixed URP 2D lighting with meshes in Rendergraph. (UUM-109312) 2D: Improved validation of RefreshTile Tilemap argument signature in Editor. (UUM-109125) Android: Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall. (UUM-103525) Android: Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time. (UUM-108743) Android: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally. (UUM-111393) Asset Import: Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL. (UUM-109873) Editor: "Asset Labels" section should not appear when a non-asset is being selected. (UUM-110356) Editor: Exception thrown when renaming component with symbols in UIBuilder. (UUM-107901) Editor: Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click. (UUM-102749) Editor: Fixed an issue where progress messages displayed during editor startup on Windows would sometimes stop updating. (UUM-110166) Editor: Fixed prefab stage applying changes too early. (UUM-107890) Editor: Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2. (UUM-110524) Editor: Fixed the method to get object pick |
Unity 6000.1.12f1 Jul 18, 2025 |
API Changes: UI Toolkit: Added: Added two new fields to UxmlElementAttribute: visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor. libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888) Changes: Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input. XR: Updated com.unity.xr.openxr package version to 1.15.0. Fixes: 2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647) 2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109) Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362) Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966) Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751) Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899) Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761) Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567) DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267) Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. |
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