Version | Change log |
Unity 6000.0.41f1 Mar 13, 2025 |
Improvements: 2D: Improved the performance of setting the SpriteRenderer.sprite property. (UUM-97467) Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage". TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed. API Changes: Editor: Added: BuildProfile.GetComponent and BuildProfile.GetActiveComponent APIs. Graphics: Added: NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227) iOS: Added: iPhone 16e device generation enums and screen cutouts. Changes: Editor: Added a better error message to prevent player building inside PlayerLoop. (UUM-90979) Scripting: Removed old ApiUpdater configurations that were causing issues. (UUM-77628) Fixes: 2D: Fixed an incorrect deprecation message. (UUM-83095) 2D: Fixed an issue by adding a layer mask in renderer 2d data for filtering options. (UUM-95754) 2D: Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. (UUM-97999) 2D: Fixed global light textures not set correctly. (UUM-82524) 2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. (UUM-90726) Asset Pipeline: Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh. (UUM-96903) Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consisten |
Unity 6000.0.40f1 Feb 26, 2025 |
Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408) Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194) Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810) Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689) DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757) DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065) Editor: Fixed UITK input for UWP (UUM-53385) Fixed in 6000.1.0b9. Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume (UUM-74923) HDRP: Fix NullReferenceException when clicking Jump To Source button in Render Graph Viewer (UUM-97702) Fixed in 6000.1.0b9. Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051) Physics: Fixed stack corruption for Rigidbody.SweepTestAll (UUM-96080) Fixed in 6000.1.0b9. Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847) Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player (UUM-80052) Shader System: Crash after the “State comes from an incompatible keyword space“ log when opening the project (UUM-98620) Shortcut Management: Adding non-context menu item via ContextMenuUtility API can crash Editor down the line (UUM-98587) SRP XR: GPU utilization increases by 20% on Meta Quest |
Unity 6000.0.39f1 Feb 21, 2025 |
Improvements: Shadergraph: Added a new set of sample content - Shader Graph UGUI Shaders - to the Shader Graph package that contains examples of how to use the new Canvas target in Shader Graph to create dynamic UI elements. This new sample can be imported from the Sample tab of the Package Manager after selecting the Shader Graph package Fixes: 2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles. (UUM-92738) Animation: Fixed an issue by adding a minimum width to the Layers and Parameters panel in the Animator Controller window. (UUM-95501) Animation: Fixed AnimatorControllerPlayable bug causing bindings rebuild on state transition. (UUM-95943) Asset Import: Fixed a deadlock and memory leaks in unwrapCL. (UUM-66897) Asset Pipeline: Fixed a crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash. (UUM-75114) Audio: Fixed an isseu with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible). (UUM-91256) Audio: Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph. (UUM-83860) Editor: Fixed a crash when calling 'HasProperty' on a MaterialVariant with a missing ancestor. (UUM-91723) Editor: Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs. (UUM-90066) Editor: Fixed an instance where the editor would crash on start up if Overlays save data was corrupted. (UUM-96961) Editor: Fixed an issue where attempting to reset the QualitySett |
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