| Version | Change log |
| Unity 6000.3.2f1 Dec 18, 2025 |
Improvements: Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808) Changes: Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389) UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614) Fixes: Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674) DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868) DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065) Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653) Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042) Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352) Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682) Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756) Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441) Editor: Fixed new line encoding in the UIBuilder. (UUM-126294) Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101) Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037) Editor: Remove of an unused scale variable. (UUM-128761) Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537) Pr |
| Unity 6000.3.0f1 Dec 10, 2025 |
Improvements: AI: Improved performance of sampling the nearest position on the navmesh. (UUM-117415) Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. (UUM-119638) Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. (UUM-97524) Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. (UUM-127566) Changes: Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package. Fixes: 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. (UUM-125625) 2D: Fixed LIght2D toggle UI. (UUM-104008) 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. (UUM-125376) Android: Fixed crash that could happen during configuration changes on Android. (UUM-78535) Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. (UUM-120998) DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892) DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. (UUM-128283) Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were load |
| Unity 6000.2.14f1 Nov 27, 2025 |
Fixes: Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283) Animation: Fixed crash when deleting playable output with null graph. (UUM-122215) Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305) Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423) Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312) Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124) Editor: Fixed alignment in Stack Trace section in PlayerSettings. (UUM-126705) Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714) Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788) Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051) Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403) Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530) Editor: Object pickability fix with GRD. (UUM-120294) Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775) Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UU |
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