Version | Change log |
Unity 6000.2.7f2 Oct 10, 2025 |
Improvements: Editor: Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux. (UUM-114419) GI: Improved the documentation for the IProbeIntegrator API, which is used to implement custom global illumination (GI) baking for light probes. Test Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. (UUM-119308) Changes: DX12: Modify the DX12 device filter to also filter out integrated GPUs. Fixes: 2D: Fixed Rendering Debug views for Rendergraph2D. (UUM-116276) AI: The NavMesh was getting built over disabled Terrain Colliders. (UUM-117115) Android: Fixed issue were reconnecting an external display does not work. (UUM-115127) Android: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices. (UUM-110122) Android: [Video] Improved End-Of-Stream handling for unsupported video tracks on Android. (UUM-111761) Animation: Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar. (UUM-112098) Animation: Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1. (UUM-109060) Animation: Updated the AnimationWindow with the standard playhead icon. (UUM-114632) Audio: Fixed an issue where OnAudioFilterRead did not work correctly when enabling or disabling components that do audio DSP. (UUM-114268) DX12: Filtering devices to allow or disallow them running DX12 or prefer a specific threading mode. DX12: Minor CPU time optimization by reducing descriptor copy calls and GetResourceAllocationInfo(). (UUM-117629) Editor: Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown. (UUM-116158) Editor: Fixe |
Unity 6000.2.6f2 Oct 3, 2025 |
Improvements: GI: Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. (UUM-116318) VFX Graph: Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping. API Changes: Physics: Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back. (UUM-112553) Test Framework: Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object. Test Framework: Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object. Test Framework: Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object. Test Framework: Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object. Test Framework: Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on. Test Framework: Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes. Fixes: Scripting: Adressed CVE-2025-59489 2D: Fixed default name for Light2D on game object creation. (UUM-116587) 2D: Fixed Light Batching Debugger constantly refreshing list to 0. (UUM-116583) Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. (UUM-111622) Android: Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen. (UUM-115393) Android: Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer. (UUM-116775) Android: Preserve |
Unity 6000.1.14f1 Jul 31, 2025 |
Fixes: 2D: Fixed Rendergraph 2D builders. (UUM-110269) DX12: Fixed and improved DRED functionality. (UUM-111436) Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185) Editor: Documentation update to PostProcessSceneAttribute. Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094) Editor: Ensure updating the Search window title when receving async results will triggers repaint. (UUM-111417) Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651) Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340) Editor: Fixed for macOS editor crash that could occur during specific situations when entering playmode. (UUM-109764) Editor: Fixed query panel icon. (UUM-111403) Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917) Editor: Fixed GetIcons API for Standalone platforms. (UUM-97474) Editor: Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. (UUM-110840) Editor: Search disable find reference in menu if indexing options are not enabled. (UUM-86364) EmbeddedLinux: Vulkan Multidisplay Crash. (UUM-101885) GI: Fixed issue causing crash when no valid lightmap parameters are assigned. (UUM-111154) Graphics: Fixed GBuffer index mismatch in URP. (UUM-109709) Graphics: Fixed issue that may cause redundant clear-only renderpass when using Vulkan. (UUM-100540) Graphics: Fixed Vulkan performance decrease from redundant clear-only renderpass. (UUM-107530) Graphics: Removed redundant target requirements from APV includes in URP. (UUM-97906) Graphics: Speculative fix for potentia |
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