| Version | Change log |
| Unity 6000.2.13f1 Nov 21, 2025 |
Fixes: 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285) 2D: Fixed Sprite Skinning for Sprite Subtargets. (UUM-122631) Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. (UUM-116934) Android: Fixed build failure issue when building application while RenderDoc is running. (UUM-113131) Android: Fixed for the visible icon artefact during the splash screen on Android XR. (UUM-126180) Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode. (UUM-120615) Animation: Fixed crash caused by avatar having some invalid human bones. (UUM-121651) Animation: Fixed focus on clip selection dropdown preventing use of play shortcut. (UUM-125483) Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. (UUM-112000) Editor: Editor layouts on Windows can now restore windows closer to the screen edge. (UUM-120271) Editor: Fixed a crashing issue when dismissing the progress bar dialog. (UUM-122055) Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. (UUM-122778) Editor: Fixed editor crash when loading single byte asset meta files. (UUM-125809) Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed. (UUM-109016) GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. (UUM-121679) GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. (UUM-110221) GI: Subscenes now open before the APV bak |
| Unity 6000.2.12f1 Nov 13, 2025 |
Changes: URP: Renamed samples to be more cohesive. Fixes: Android: Added activity-alias support to Build and Run. (UUM-120359) Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. (UUM-121082) Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs. (UUM-121520) Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). (UUM-121460) Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. (UUM-122776) Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them. (UUM-119544) Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634) Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408) Editor: Fixed BRG failing test on android samsung s21. (UUM-108763) Editor: Fixed Console Error when Adding a Scripting Define that is empty. (UUM-84855) Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders". (UUM-122367) Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. (UUM-115935) Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs. (UUM-122489) Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368) Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491) Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear wa |
| Unity 6000.2.10f1 Oct 29, 2025 |
Fixes: Android: Renamed Android JNI tests that share the same name "TestProcess". Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808) DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12. (UUM-113117) Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403) Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. (UUM-71847) Editor: Fixed "Add Build Profile" button alignment and spacing. (UUM-101668) Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit. (UUM-100073) Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved. Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056) Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932) Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296) Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947) Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference. (UUM-122127) Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024) UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277) UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159) UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232) VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233) VFX Graph: |
Total downloads
163
Last month's downloads
8
Last week's downloads
1
... reviews. Today, we're excited to introduce you to Unity for ARM64, developed by Unity Technologies. This cutting-edge software is a game-changer for ... efficiency. With its powerful tools and intuitive interface, Unity for ARM64 empowers developers to unleash their creativity ... you're a seasoned developer or just starting out, Unity for ARM64 is a must-have tool in your ...
... designed to enhance your gaming experience, particularly for Unity-based games. Developed by the dedicated BepInEx team, this open-source tool allows players to easily install and manage mods, unlocking a world of customization and functionality. With its user-friendly architecture, BepInEx supports ...
... enthusiasts looking to extract and manage assets from Unity games. Developed by the AssetRipper team, this open-source ... clicks. The software supports a wide range of Unity versions, ensuring compatibility with various games and applications. ... for anyone interested in exploring the depths of Unity game assets. Dive into the world of game ...