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Unity

Version: 6000.4.0f1 | Size: 192.00 MB | Filename: UnityHubSetup.exe
Top Download Club  |  Games & Entertainment  |  Other  |  Unity
Top Download Club is proud to introduce Unity, the powerful game development platform developed by Unity Technologies. Whether you're a beginner or an experienced developer, Unity has everything you need to bring your game ideas to life. With a user-friendly interface and powerful tools, Unity allows you to create stunning 2D and 3D games that run smoothly across multiple platforms including iOS, Android, Windows, Mac, and more. The platform also offers a variety of features such as physics engines, animation tools, and a robust scripting system that enables you to customize every aspect of your game. Unity also has an extensive community of developers who share their knowledge, provide support, and offer a wide range of assets and plugins. With Unity, you have everything you need to create world-class games that stand out and reach a global audience. Get started today and see why Unity is the go-to platform for aspiring game developers.

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UnityOtherWindows 11, Windows 10 64 bit

User Rating: 4.6 (128 votes)

Licence:
Shareware

Price:
FREE

File size:
192.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit

Last version:
Last versions of Unity
Version Change log
Unity 6000.4.0f1 Mar 20, 2026 Features:
macOS: Added support for CAMetalDisplayLink on the macOS Player.
To enable this feature, in the Player Settings, select Use MetalDisplayLink (Mac Player only). You can also enable it by using the UNITY_USE_METAL_DISPLAY_LINK=1 environment variable. This feature is disabled by default.
Using CAMetalDisplayLink decreases stuttering, improves frame pacing, and makes Time.deltaTime more stable.
API Changes:
SRP Core: Added: Added new operators == and != for the struct TextureHandle.
Fixes:
Android: Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation. (UUM-133666)
First seen in 6000.4.0b8.
Asset Pipeline: Editor: Prevented duplicate cache server requests being scheduled by on-demand imports. (UUM-126416)
First seen in 6000.4.0a4.
Asset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures. (UUM-129709)
Audio: Fixed a crash related to scriptable generators when quitting the standalone Player. (UUM-133608)
DX12: Fixed a player hang after switching window focus. (UUM-130495)
DX12: Fixed the texture loading slowdown issue. (UUM-133332)
Editor: Adaptive Performance mode can no longer be toggled during Play mode. (UUM-133323)
Editor: Editor now correctly clears unused overrides related to SerializeReference from prefab instances. (UUM-135932)
Editor: Fixed an analytics related crash at startup.
Editor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context. (UUM-135971)
Editor: Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section. (UUM-134769)
Editor: Fixed an issue with AddComponentMenu where items having similar path slices wouldn't be grouped correctly and would instead be given their own category. (UUM-135817)
Editor: Fixed scaler UI change is not updating the local asset properly. (UUM-135019)
Editor: Fixed selection issue in SearchView. (UUM-135083)
First seen in 6000.4.0b10.
Editor: Fixed
Unity 6000.3.11f1 Mar 12, 2026 Features:
License: Kerberos proxy authentication support.
macOS: Added support for CAMetalDisplayLink on the Mac Player.
It is disabled by default and it can be enabled in the Player Settings by toggling "Use MetalDisplayLink (Mac Player only)". In alternative, you can also use the environment variable UNITY_USE_METAL_DISPLAY_LINK=1.
Using CAMetalDisplayLink decreases stuttering and improves frame pacing. It also makes Time.deltaTime more stable.
Improvements:
Android: Added profiling markers to AndroidPlayer initialization process. (UUM-135048)
Build System: Updated the 7-Zip that is bundled with the editor to 26.00.
Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360)
Physics 2D: PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952)
Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution.
SRP Core: Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup. (UUM-134911)
API Changes:
Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952)
Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952)
Physics 2D: Added: PhysicsComposer can now both get or destroy al
Unity 6000.2.15f1 Mar 6, 2026 Features:
License: Added Kerberos proxy authentication support.
Improvements:
Editor: Optimized Asset Hot Reloading subscription system. (UUM-133210)
First seen in 6000.4.0a2.
Physics 2D: The PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952)
Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution.
API Changes:
Physics 2D: Added: Added PhysicsUserData.objectValueId property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952)
Physics 2D: Added: PhysicsComposer can now both get or destroy all composers using "PhysicsComposer.GetComposers()" and "PhysicsComposer.DestroyAll()" methods. (UUM-134952)
Physics 2D: Added: PhysicsComposer can now convert both "CircleGeometry" and"CapsuleGeometry" to "PolygonGeometry" using a static method of "PhysicsComposer.ToPolygons()". (UUM-134952)
Physics 2D: Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData". (UUM-134952)
Changes:
Shadergraph: Disabled profiling during code generation because in some circumstances it would cause errors. (UUM-117133)
Fixes:
2D: Improve performance of Tilemap for SetTiles with low Tile counts. (UUM-131820)
First seen in 6000.4.0a2.
Android: Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity. (UUM-131090)
Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051)
Asset Pipeline: Fixed
View history

6000.4.0f1

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189

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9

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