Version | Change log |
Unity 6000.0.38f1 Feb 14, 2025 |
Improvements: Input: Added support of F13-F24 (F20 on mac) for the new input system package API Changes: UI Toolkit: Added: Users can now retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686) Fixes: 2D: Fixed case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment. (UUM-71736) 2D: Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene. (UUM-90713) 2D: Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene. (UUM-90713) 2D: Fixed SRP-Batcher compatibility for URP 2D Default Shaders. (UUM-95799) Android: Fixed and issue where there was missing support for 16KB page sizes. Android: Update NDK to r27c (from r23b). Build Pipeline: Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport. (UUM-86728) Documentation: Fixed code examples that accidentally had whitespace removed. Documentation: Fixed the text of a link in the page The Inspector window. DX12: Fixed an issue where the Editor exits Play mode when another project was being created. (UUM-83571) Editor: Fixed a build profile thrown exception when the build profile window was open and user tries to delete the build profile using Assetdatatabase.DeleteAsset. (UUM-91182) Editor: Fixed a custom hlsl issue when used with a file and two output connected. (UUM-90776) Editor: Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set. (UUM-55985) Editor: Fixed an infrequent crash when calling Shader.WarmupAllShaders(). (UUM-73239) Editor: Fixed an issue by ensuring input semantics are treated as case insensitive. (UUM-95628) Editor: Fixed an issue where input semantics were not treated as case insensitive. (UUM-95628) Editor: Fixed an issue where Occlusion baking parameters could be set to negative values. (UUM-84378) Editor: Fixed an issue where the |
Unity 6000.0.37f1 Feb 12, 2025 |
API Changes: GI: Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. (UUM-78573) GI: Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. (UUM-78573) Fixes: 2D: Fixed an issue where when pushing property block by index to SpriteShapeRenderer crashes. (UUM-90089) 2D: Fixed an issue with the Unlit shader for Skinning. (UUM-92940) 2D: Fixed Sprite Editor Window's 'Apply' and 'Revert' button positions are swapped. (UUM-92562) Accessibility: Fixed an issue by updating the invalid USS selector. (UUM-95326) AI: Fixed an issue where sometimes the navigation path contained points outside of the shortest trajectory. (UUM-78679) Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238) Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911) Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564) Android: Fixed build and run to work correctly when exporting an app bundle project. (UUM-91102) Asset Bundles: Fixed an issue by adding a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas. (UUM-83067) Editor: Fixed a crash when exiting and re-entering play mode with incomplete InstantiateAsync operations. (UUM-86892) Editor: Fixed a issue where the Shortcut HelperBar could not be reactivated after being disabled in the preferences. (UUM-92862) Editor: Fixed an editor crash w |
Unity 6000.0.36f1 Feb 7, 2025 |
API Changes: UI Toolkit: Added: Users can retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686) Fixes: Accessibility: Updated the invalid USS selector. (UUM-95326) AI: Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory. (UUM-78679) Android: Added support for 16 KB page sizes. Android: Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK. (UUM-87564) Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911) Android: Fixed an issue where StartActivityIndicator was displayed outside of safe area. (UUM-82238) Android: Updated NDK to r27c from r23b. Asset Bundles: Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381) Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. (UUM-91654) DX12: Fixed memory leaks on DX12. (UUM-78506) First seen in 6000.1.0a1. Editor: Added a Help button to the Render Graph Viewer. (UUM-85773) Editor: Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection. (UUM-95441) Editor: Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations. (UUM-86892) Editor: Fixed a crash that occurred when the Heightmap::m_Heightmap value was null. (UUM-92617) Editor: Fixed a memory leak in the Line Renderer component. (UUM-91900) Editor: Fixed an Editor crash that occurred when a null object was passed to EnsureUniqueSiblingName. (UUM-91927) Editor: Fixed an issue where baked-only shadows caused an increase in light intensity. (UUM-93148) Editor: Fixed an issue where enabling the Scene view camera overlay triggered synchronous shader compilation, even when asynchronous compilation was ena |
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