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Unity

Version: 6000.0.38f1 | Size: 192.00 MB | Filename: UnityHubSetup.exe
Top Download Club  |  Games & Entertainment  |  Other  |  Unity
Top Download Club is proud to introduce Unity, the powerful game development platform developed by Unity Technologies. Whether you're a beginner or an experienced developer, Unity has everything you need to bring your game ideas to life. With a user-friendly interface and powerful tools, Unity allows you to create stunning 2D and 3D games that run smoothly across multiple platforms including iOS, Android, Windows, Mac, and more. The platform also offers a variety of features such as physics engines, animation tools, and a robust scripting system that enables you to customize every aspect of your game. Unity also has an extensive community of developers who share their knowledge, provide support, and offer a wide range of assets and plugins. With Unity, you have everything you need to create world-class games that stand out and reach a global audience. Get started today and see why Unity is the go-to platform for aspiring game developers.

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UnityOtherWindows 11, Windows 10 64 bit

User Rating: 4.8 (71 votes)

Licence:
Shareware

Price:
FREE

File size:
192.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit

Last version:
Last versions of Unity
Version Change log
Unity 6000.0.38f1 Feb 14, 2025 Improvements:
Input: Added support of F13-F24 (F20 on mac) for the new input system package
API Changes:
UI Toolkit: Added: Users can now retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686)
Fixes:
2D: Fixed case where Texture Sampling is lost when reconnecting SpriteColor Node in Fragment. (UUM-71736)
2D: Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene. (UUM-90713)
2D: Fixed issue where the Create Tilemap popup menu does not close when clicked on if there are no active Tilemaps in the scene. (UUM-90713)
2D: Fixed SRP-Batcher compatibility for URP 2D Default Shaders. (UUM-95799)
Android: Fixed and issue where there was missing support for 16KB page sizes.
Android: Update NDK to r27c (from r23b).
Build Pipeline: Fixed PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport. (UUM-86728)
Documentation: Fixed code examples that accidentally had whitespace removed.
Documentation: Fixed the text of a link in the page The Inspector window.
DX12: Fixed an issue where the Editor exits Play mode when another project was being created. (UUM-83571)
Editor: Fixed a build profile thrown exception when the build profile window was open and user tries to delete the build profile using Assetdatatabase.DeleteAsset. (UUM-91182)
Editor: Fixed a custom hlsl issue when used with a file and two output connected. (UUM-90776)
Editor: Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set. (UUM-55985)
Editor: Fixed an infrequent crash when calling Shader.WarmupAllShaders(). (UUM-73239)
Editor: Fixed an issue by ensuring input semantics are treated as case insensitive. (UUM-95628)
Editor: Fixed an issue where input semantics were not treated as case insensitive. (UUM-95628)
Editor: Fixed an issue where Occlusion baking parameters could be set to negative values. (UUM-84378)
Editor: Fixed an issue where the
Unity 6000.0.37f1 Feb 12, 2025 API Changes:
GI: Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking. (UUM-78573)
GI: Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. (UUM-78573)
Fixes:
2D: Fixed an issue where when pushing property block by index to SpriteShapeRenderer crashes. (UUM-90089)
2D: Fixed an issue with the Unlit shader for Skinning. (UUM-92940)
2D: Fixed Sprite Editor Window's 'Apply' and 'Revert' button positions are swapped. (UUM-92562)
Accessibility: Fixed an issue by updating the invalid USS selector. (UUM-95326)
AI: Fixed an issue where sometimes the navigation path contained points outside of the shortest trajectory. (UUM-78679)
Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564)
Android: Fixed build and run to work correctly when exporting an app bundle project. (UUM-91102)
Asset Bundles: Fixed an issue by adding a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas. (UUM-83067)
Editor: Fixed a crash when exiting and re-entering play mode with incomplete InstantiateAsync operations. (UUM-86892)
Editor: Fixed a issue where the Shortcut HelperBar could not be reactivated after being disabled in the preferences. (UUM-92862)
Editor: Fixed an editor crash w
Unity 6000.0.36f1 Feb 7, 2025 API Changes:
UI Toolkit: Added: Users can retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686)
Fixes:
Accessibility: Updated the invalid USS selector. (UUM-95326)
AI: Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory. (UUM-78679)
Android: Added support for 16 KB page sizes.
Android: Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK. (UUM-87564)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where StartActivityIndicator was displayed outside of safe area. (UUM-82238)
Android: Updated NDK to r27c from r23b.
Asset Bundles: Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. (UUM-91654)
DX12: Fixed memory leaks on DX12. (UUM-78506)
First seen in 6000.1.0a1.
Editor: Added a Help button to the Render Graph Viewer. (UUM-85773)
Editor: Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection. (UUM-95441)
Editor: Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations. (UUM-86892)
Editor: Fixed a crash that occurred when the Heightmap::m_Heightmap value was null. (UUM-92617)
Editor: Fixed a memory leak in the Line Renderer component. (UUM-91900)
Editor: Fixed an Editor crash that occurred when a null object was passed to EnsureUniqueSiblingName. (UUM-91927)
Editor: Fixed an issue where baked-only shadows caused an increase in light intensity. (UUM-93148)
Editor: Fixed an issue where enabling the Scene view camera overlay triggered synchronous shader compilation, even when asynchronous compilation was ena
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6000.0.38f1

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