| Version | Change log |
| Unity 6000.3.11f1 Mar 12, 2026 |
Features: License: Kerberos proxy authentication support. macOS: Added support for CAMetalDisplayLink on the Mac Player. It is disabled by default and it can be enabled in the Player Settings by toggling "Use MetalDisplayLink (Mac Player only)". In alternative, you can also use the environment variable UNITY_USE_METAL_DISPLAY_LINK=1. Using CAMetalDisplayLink decreases stuttering and improves frame pacing. It also makes Time.deltaTime more stable. Improvements: Android: Added profiling markers to AndroidPlayer initialization process. (UUM-135048) Build System: Updated the 7-Zip that is bundled with the editor to 26.00. Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360) Physics 2D: PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952) Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution. SRP Core: Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup. (UUM-134911) API Changes: Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: Added "PhysicsUserData.objectValueId" property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: PhysicsComposer can now both get or destroy al |
| Unity 6000.2.15f1 Mar 6, 2026 |
Features: License: Added Kerberos proxy authentication support. Improvements: Editor: Optimized Asset Hot Reloading subscription system. (UUM-133210) First seen in 6000.4.0a2. Physics 2D: The PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952) Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution. API Changes: Physics 2D: Added: Added PhysicsUserData.objectValueId property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952) Physics 2D: Added: PhysicsComposer can now both get or destroy all composers using "PhysicsComposer.GetComposers()" and "PhysicsComposer.DestroyAll()" methods. (UUM-134952) Physics 2D: Added: PhysicsComposer can now convert both "CircleGeometry" and"CapsuleGeometry" to "PolygonGeometry" using a static method of "PhysicsComposer.ToPolygons()". (UUM-134952) Physics 2D: Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData". (UUM-134952) Changes: Shadergraph: Disabled profiling during code generation because in some circumstances it would cause errors. (UUM-117133) Fixes: 2D: Improve performance of Tilemap for SetTiles with low Tile counts. (UUM-131820) First seen in 6000.4.0a2. Android: Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity. (UUM-131090) Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051) Asset Pipeline: Fixed |
| Unity 6000.3.10f1 Feb 26, 2026 |
API Changes: Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714) Changes: Editor: Added Unity Hub page with installation link and link to Hub documentation site. Fixes: Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142) Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow. (UUM-133953) Editor: Added truncation to strings under Shader Build Settings. (UUM-133326) Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger. (UUM-131230) Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console. (UUM-133467) Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283) Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033) Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box. (UUM-123221) Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app. (UUM-133944) Editor: Improved visibility of the loading spinner icon in the Build Profiles window. (UUM-132018) Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475) GI: Fixed minor typo in APV tooltips: Steaming > Streaming. (UUM-134159) Graphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture. (UUM-134071) IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration. (UUM-127898) IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types. (UUM-133424) macOS: Fixed an issue where key |
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