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Unity

Version: 6000.0.36f1 | Size: 192.00 MB | Filename: UnityHubSetup.exe
Top Download Club  |  Games & Entertainment  |  Other  |  Unity
Top Download Club is proud to introduce Unity, the powerful game development platform developed by Unity Technologies. Whether you're a beginner or an experienced developer, Unity has everything you need to bring your game ideas to life. With a user-friendly interface and powerful tools, Unity allows you to create stunning 2D and 3D games that run smoothly across multiple platforms including iOS, Android, Windows, Mac, and more. The platform also offers a variety of features such as physics engines, animation tools, and a robust scripting system that enables you to customize every aspect of your game. Unity also has an extensive community of developers who share their knowledge, provide support, and offer a wide range of assets and plugins. With Unity, you have everything you need to create world-class games that stand out and reach a global audience. Get started today and see why Unity is the go-to platform for aspiring game developers.

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UnityOtherWindows 11, Windows 10 64 bit

User Rating: 4.8 (71 votes)

Licence:
Shareware

Price:
FREE

File size:
192.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit

Last version:
Last versions of Unity
Version Change log
Unity 6000.0.36f1 Feb 7, 2025 API Changes:
UI Toolkit: Added: Users can retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686)
Fixes:
Accessibility: Updated the invalid USS selector. (UUM-95326)
AI: Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory. (UUM-78679)
Android: Added support for 16 KB page sizes.
Android: Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK. (UUM-87564)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where StartActivityIndicator was displayed outside of safe area. (UUM-82238)
Android: Updated NDK to r27c from r23b.
Asset Bundles: Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. (UUM-91654)
DX12: Fixed memory leaks on DX12. (UUM-78506)
First seen in 6000.1.0a1.
Editor: Added a Help button to the Render Graph Viewer. (UUM-85773)
Editor: Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection. (UUM-95441)
Editor: Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations. (UUM-86892)
Editor: Fixed a crash that occurred when the Heightmap::m_Heightmap value was null. (UUM-92617)
Editor: Fixed a memory leak in the Line Renderer component. (UUM-91900)
Editor: Fixed an Editor crash that occurred when a null object was passed to EnsureUniqueSiblingName. (UUM-91927)
Editor: Fixed an issue where baked-only shadows caused an increase in light intensity. (UUM-93148)
Editor: Fixed an issue where enabling the Scene view camera overlay triggered synchronous shader compilation, even when asynchronous compilation was ena
Unity 6000.0.35f1 Jan 27, 2025 Improvements:
Package Manager: Optimized handling of built-in packages with type module to avoid unnecessary network calls and file operations.
Changes:
Documentation: Added Multiplayer Widgets to Multiplayer landing page.
Documentation: Removed individual UGS entries from Multiplayer landing page.
Package Manager: Removed Windows 7 support from UPM.
Package Manager: The package installation folder names have been changed from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder, thus preventing locking issues
Fixes:
2D: Fixed an issue by showing Z position for both SceneView and Tile Palette. (UUM-91462)
2D: Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user. (UUM-90757)
2D: Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437)
AI: Fixed an issue by logging a warning in the editor when CalculatePath() starts or ends on multiple NavMesh surfaces. (UUM-84579)
Audio: Fixed the 3D audio pan where right audio channel is completly cutoff at specific position. (UUM-82903)
Editor: Add button for renderers under LODGroup inspector now has hover/highlight behavior. (UUM-82594)
Editor: Fixed a crash that could occur on macOS when operations requiring a progress bar occurred in rapid succession. (UUM-89067)
Editor: Fixed a memory Leak warnings message fixed when creating material + GPU Resident Drawer. (UUM-90039)
Editor: Fixed an issue by preventing a call for GUI Repaint when in the middle of Building. (UUM-83683)
Editor: Fixed an issue where URP renderers could be created in the build process without a render pipeline created. (UUM-91421)
Editor: Fixed console being cleared after building a player. (
Unity 6000.0.33f1 Jan 16, 2025 Improvements:
Editor: Creating a new script from the AddComponent menu now opens a dialog where you can choose a save location for the new script. (UUM-91424)
First seen in 6000.1.0a10.
Package Manager: Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations.
UI Toolkit: Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers.
API Changes:
Editor: Added: Added a Vector2 Size overload to Handles.RectangleHandleCap to allow for non-square Rectangle Handles. (UUM-91469)
First seen in 6000.1.0a10.
Changes:
Editor: Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead.
Package Manager: Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues.
Package Manager: Removed Windows 7 support from UPM.
Windows: Upgraded the version of MSVC used to build Unity to 14.42.34433.
Fixes:
2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. (UUM-90757)
2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. (UUM-90713)
2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
2D: Fixed depth/stencil errors on Android. (UUM-91055)
2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437)
First seen in 6000.1.0a8.
Android: Fixed an issue where build and run didn't work correctly when exporting an app bundle project. (UUM-91102)
Animation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from
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6000.0.36f1

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