Version | Change log |
Unity 6000.0.36f1 Feb 7, 2025 |
API Changes: UI Toolkit: Added: Users can retrieve tabs and tab headers, as well as reorder tabs. (UUM-95686) Fixes: Accessibility: Updated the invalid USS selector. (UUM-95326) AI: Fixed an issue where the navigation path sometimes contained points outside the shortest trajectory. (UUM-78679) Android: Added support for 16 KB page sizes. Android: Fixed an issue where the Player lost focus when using UnityEngine.Handheld.StartActivityIndicator() with the Facebook SDK. (UUM-87564) Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911) Android: Fixed an issue where StartActivityIndicator was displayed outside of safe area. (UUM-82238) Android: Updated NDK to r27c from r23b. Asset Bundles: Fixed a race condition that occurred when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381) Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. (UUM-91654) DX12: Fixed memory leaks on DX12. (UUM-78506) First seen in 6000.1.0a1. Editor: Added a Help button to the Render Graph Viewer. (UUM-85773) Editor: Addressed inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now available only for the active selection. (UUM-95441) Editor: Fixed a crash that occurred when exiting and re-entering Play mode with incomplete InstantiateAsync operations. (UUM-86892) Editor: Fixed a crash that occurred when the Heightmap::m_Heightmap value was null. (UUM-92617) Editor: Fixed a memory leak in the Line Renderer component. (UUM-91900) Editor: Fixed an Editor crash that occurred when a null object was passed to EnsureUniqueSiblingName. (UUM-91927) Editor: Fixed an issue where baked-only shadows caused an increase in light intensity. (UUM-93148) Editor: Fixed an issue where enabling the Scene view camera overlay triggered synchronous shader compilation, even when asynchronous compilation was ena |
Unity 6000.0.35f1 Jan 27, 2025 |
Improvements: Package Manager: Optimized handling of built-in packages with type module to avoid unnecessary network calls and file operations. Changes: Documentation: Added Multiplayer Widgets to Multiplayer landing page. Documentation: Removed individual UGS entries from Multiplayer landing page. Package Manager: Removed Windows 7 support from UPM. Package Manager: The package installation folder names have been changed from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder, thus preventing locking issues Fixes: 2D: Fixed an issue by showing Z position for both SceneView and Tile Palette. (UUM-91462) 2D: Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user. (UUM-90757) 2D: Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461) 2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437) AI: Fixed an issue by logging a warning in the editor when CalculatePath() starts or ends on multiple NavMesh surfaces. (UUM-84579) Audio: Fixed the 3D audio pan where right audio channel is completly cutoff at specific position. (UUM-82903) Editor: Add button for renderers under LODGroup inspector now has hover/highlight behavior. (UUM-82594) Editor: Fixed a crash that could occur on macOS when operations requiring a progress bar occurred in rapid succession. (UUM-89067) Editor: Fixed a memory Leak warnings message fixed when creating material + GPU Resident Drawer. (UUM-90039) Editor: Fixed an issue by preventing a call for GUI Repaint when in the middle of Building. (UUM-83683) Editor: Fixed an issue where URP renderers could be created in the build process without a render pipeline created. (UUM-91421) Editor: Fixed console being cleared after building a player. ( |
Unity 6000.0.33f1 Jan 16, 2025 |
Improvements: Editor: Creating a new script from the AddComponent menu now opens a dialog where you can choose a save location for the new script. (UUM-91424) First seen in 6000.1.0a10. Package Manager: Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations. UI Toolkit: Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers. API Changes: Editor: Added: Added a Vector2 Size overload to Handles.RectangleHandleCap to allow for non-square Rectangle Handles. (UUM-91469) First seen in 6000.1.0a10. Changes: Editor: Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead. Package Manager: Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues. Package Manager: Removed Windows 7 support from UPM. Windows: Upgraded the version of MSVC used to build Unity to 14.42.34433. Fixes: 2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. (UUM-90757) 2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. (UUM-90713) 2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461) 2D: Fixed depth/stencil errors on Android. (UUM-91055) 2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437) First seen in 6000.1.0a8. Android: Fixed an issue where build and run didn't work correctly when exporting an app bundle project. (UUM-91102) Animation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from |
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