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Unity

Version: 6000.0.23f1 | Size: 282.00 MB | Filename: UnityHubSetup.exe
Top Download Club  |  Games & Entertainment  |  Other  |  Unity
Top Download Club is proud to introduce Unity, the powerful game development platform developed by Unity Technologies. Whether you're a beginner or an experienced developer, Unity has everything you need to bring your game ideas to life. With a user-friendly interface and powerful tools, Unity allows you to create stunning 2D and 3D games that run smoothly across multiple platforms including iOS, Android, Windows, Mac, and more. The platform also offers a variety of features such as physics engines, animation tools, and a robust scripting system that enables you to customize every aspect of your game. Unity also has an extensive community of developers who share their knowledge, provide support, and offer a wide range of assets and plugins. With Unity, you have everything you need to create world-class games that stand out and reach a global audience. Get started today and see why Unity is the go-to platform for aspiring game developers.

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UnityOtherWindows 11, Windows 10 64 bit

User Rating: 4.8 (62 votes)

Licence:
Shareware

Price:
FREE

File size:
282.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit

Last version:
Last versions of Unity
Version Change log
Unity 6000.0.23f1 Oct 17, 2024 Features:
Package: Added the Character Controller package, version 1.2.4.
Improvements:
Documentation: Added a Multiplayer overview page to summarize Unity's multiplayer packages and services.
HDRP: Added a slider to High Quality Line Rendering Volume Component to specify when to omit depth and motion vector write if alpha is too low.
HDRP: Added the option to compose hair before color pyramid but after clouds.
HDRP: Allow using Solid Angle Culling Mode in Ray Tracing Settings volume override. This ray tracing culling mode rejects objects that are small enough or that are far away from the camera position based on their projected solid angle. These will not be added to the ray tracing acceleration structure.
Package Manager: Concurrent operations made via the UnityEditor.PackageManager.Client class will now be processed sequentially instead of failing with a concurrency error.
Package Manager: Optimized handling of built-in packages with type module to avoid unnecessary network calls and file operations.
Changes:
Documentation: The documentation for the Universal Render Pipeline (URP) in Unity 6 Preview has moved from a separate URP site to the Unity Manual. URP site pages now redirect to the Unity Manual pages.
Graphics: Use the unified RenderGraph compiler instead of defaulting to the older HDRP implementation for OpenGLES.
Package: Promoted deprecated version of Sequences package.
Package Manager: Changed the min-width of the package manager window, sidebar, and package list. (UUM-72856)
URP: In the Render Graph Viewer, you can now open the tool when the compatibility mode is enabled. (UUM-74128)
Fixes:
2D: Fixed a crash on SpriteRenderer::SetupProperties that was caused when opening a specific project. (UUM-83130)
2D: Fixed a Metal error when rendering a Tilemap in chunk mode while the SRP Batcher and GPU Skinning were enabled with Skinned Sprites.
2D: Fixed an overlay issue to allow docking above the Sprite Editor toolbar. (UUM-83326)
2D: Fixed incorrect sampli
Unity 6000.0.21f1 Sep 27, 2024 Features:
Editor: Added the Asset Manager for Unity packages into Package Manager > Services > Content Management section.
Changes:
Package Manager: Changed the color of selected icons to be more consistent with other elements in light mode.
Fixes:
2D: Fixed an issue with Render Graph 2D light look up resource usage. (UUM-79452)
Android: Fixed VideoPlayer test instabilities on some devices. (UUM-78032)
Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
Editor: Added support for Normal Map Encoding setting to be set with Build Profiles. (UUM-73430)
Editor: Fixed an issue that occurs when using dynamic color usage hints along with Text. (UUM-72341)
Editor: Fixed an issue where RPCore RenderGraphPerformanceTests are failing after additional error checking in ImportTexture. (UUM-81537)
Editor: Fixed an issue where the built-in "Cycle Tool Modes" shortcut would never enter the GameObject context. (UUM-79497)
Editor: Fixed an issue with splacescreens by using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would cause a build to fail. If splash screens are not being cached properly, you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
Editor: Fixed ALLOC_TEMP_MAIN warnings when passing Accelerator command line arguments. (UUM-74922)
HDRP: Fixed a sun flicker where the sun is close to cloud boundaries. (UUM-70628)
HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
Package Manager: Fixed an issue where "Add by name" and "Add by git url" dropdowns are showing in incorrect positions. (UUM-779
Unity 6000.0.20f1 Sep 23, 2024 Features:
Version Control: Added a setting to automatically add new files to source control.
Version Control: Now allow deletion of non-empty branches that have not been merged anywhere.
Improvements:
DX12: Optimized binding resources to ray tracing hit shaders by using root constant buffers. In the HDRP Sample Scene, the cost for writing hit group shader table for the ray traced reflection effect is reduced by 15-20%.
GI: Added a warning for when Adaptive Probe Volumes run out of VRAM budget, and streaming isn't enabled. (UUM-55408)
Version Control: Improved the dialog to install Unity Version Control from the Editor.
API Changes:
DX12: Added: Added "Allow Graphics Jobs in Editor" button in the Preferences/Jobs window.
Editor: Added: Exposed BuildSummary.buildType, allowing for querying which kind of build a BuildReport represents. (UUM-79124)
Graphics: Added: Added solid angle culling in RayTracingAccelerationStructure.CullInstances.
Added RayTracingInstanceCullingFlags.EnableSolidAngleCulling and RayTracingInstanceCullingConfig.minSolidAngle culling parameters. The reference point (apex) is RayTracingInstanceCullingConfig.LODParameters.cameraPosition.
Changes:
Package Manager: Updated the tagging system in the Package Manager UI so that tags are now coherent for packages coming from any source.
Fixes:
2D: Fixed a post processing issue that occured when camera stacking. (UUM-75824)
2D: Fixed an issue with gizmo rendering in the Game view. (UUM-78448)
2D: Fixed case where Sprite Batching Threshold is not considered when using Sprite batches. (UUM-77819)
Android: Fixed CalledFromWrongThreadException error caused when pausing app on low-end devices. (UUM-79451)
Android: Removed unused code and update the GradleTemplateUpdater for legacy noCompress. (UUM-78833)
Animation: Fixed an issue where state machine behaviors would appear linked when copy-pasting an AnimatorState. (UUM-75459)
Animation: Fixed an issue related to resizing the split view in the Animator
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6000.0.23f1

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