Version | Change log |
Unity 6000.1.11f1 Jul 10, 2025 |
API Changes: UI Toolkit: Added: Added two new fields to UxmlElementAttribute: visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor. libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888) Changes: Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input. XR: Updated com.unity.xr.openxr package version to 1.15.0. Fixes: 2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647) 2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109) Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362) Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966) Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751) Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899) Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761) Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567) DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267) Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. |
Unity 6000.1.8f1 Jun 18, 2025 |
Improvements: iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. (UUM-66493) Fixes: Animation: Fixed an issue where disabling an Animator would stop the Animator from evaluating. (UUM-107650) Animation: Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity. (UUM-107878) Animation: Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity. (UUM-107877) DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-105174) DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-97790) DX12: Fixed by making sure we don't do anything with invalid input attachment indices. (UUM-105412) Editor: Enabled horizontal scroll for search Index Manager window. (UUM-104905) Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436) Editor: Fixed HeaderAttribute property drawer issue when used with collections. (UUM-104395) Editor: Popup regression caused by a multi-platform fix only affecting OSX. (UUM-107557) Editor: Random crash in BatchRendererGroup rendering fixed. (UUM-105252) Editor: RG16 texture format is now fully supported and available in Editor Inspector. (UUM-81515) GI: Valid mesh fails extraction for LightBaking. (UUM-101294) Graphics: Fixed by converting the mismatching format to correct one. (UUM-82662) Graphics: Fixed DispatchRays not being able to setup shader records correctly for the first time when is called when not using async shader compilation. (UUM-83017) HDRP: Removed DLSS Shar |
Unity 6000.1.3f1 May 15, 2025 |
Features: Graphics: Implemented a specific case to allow apps to manually perform MSAA resolve in shaders using VK_QCOM_render_pass_shader_resolve. Version Control: Added a context action to diff changes for files that were moved/renamed to the history. Version Control: Added an ephemeral notification to the undo and update workspace operations. Version Control: Added a context action to revert changes to the history of a folder. Version Control: Added a context action to the list of branches to diff the branch. Version Control: Added a context action to the list of changesetsto create a new branch from a specific changeset. Version Control: Added a link to go to the list of changesets and shelves to the check-in and shelve notification. The user can also copy the direct diff link. Version Control: Added a notification with a link to go to the pending changes to the merge operation. Version Control: Added an "Enter" keyboard shortcut to most dialogs to confirm the operation like the corresponding button. Version Control: Added an action to copy to the clipboard the name of the current branch to the status bar. Version Control: Added avatars for authors of changes in the merge view. Version Control: Added the user avatar, if it's available from Gravatar, to the pending changes view. Version Control: Added to the list of branches a context action to hide branches. You can use the filter to list the hidden branches and unhide them from the context menu. Improvements: Editor: Removed the requirement to call RefreshPopup when changing the size of an overlay. Overlay size updates no longer need to occur on a per-frame basis. Graphics: Added support for clearing individual color targets in CommandBuffer.ClearRenderTarget. UI Toolkit: Reduced garbage collection allocations during TextElement creation by moving RegisterCallback to the HandleEventBubbleUp virtual method. (UUM-103707) VFX Graph: Added debug names for GPU resources managed by VFX Graph to make debuggi |
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