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Unity

Version: 6000.1.12f1 | Size: 192.00 MB | Filename: UnityHubSetup.exe
Top Download Club  |  Games & Entertainment  |  Other  |  Unity
Top Download Club is proud to introduce Unity, the powerful game development platform developed by Unity Technologies. Whether you're a beginner or an experienced developer, Unity has everything you need to bring your game ideas to life. With a user-friendly interface and powerful tools, Unity allows you to create stunning 2D and 3D games that run smoothly across multiple platforms including iOS, Android, Windows, Mac, and more. The platform also offers a variety of features such as physics engines, animation tools, and a robust scripting system that enables you to customize every aspect of your game. Unity also has an extensive community of developers who share their knowledge, provide support, and offer a wide range of assets and plugins. With Unity, you have everything you need to create world-class games that stand out and reach a global audience. Get started today and see why Unity is the go-to platform for aspiring game developers.

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UnityOtherWindows 11, Windows 10 64 bit

User Rating: 4.8 (93 votes)

Licence:
Shareware

Price:
FREE

File size:
192.00 MB

Last update:


OS:
Windows 11, Windows 10 64 bit

Last version:
Last versions of Unity
Version Change log
Unity 6000.1.12f1 Jul 18, 2025 API Changes:
UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
Changes:
Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes:
2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362)
Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899)
Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567)
DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Unity 6000.1.11f1 Jul 10, 2025 API Changes:
UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
Changes:
Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes:
2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362)
Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899)
Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567)
DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Unity 6000.1.8f1 Jun 18, 2025 Improvements:
iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. (UUM-66493)
Fixes:
Animation: Fixed an issue where disabling an Animator would stop the Animator from evaluating. (UUM-107650)
Animation: Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity. (UUM-107878)
Animation: Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity. (UUM-107877)
DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-105174)
DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-97790)
DX12: Fixed by making sure we don't do anything with invalid input attachment indices. (UUM-105412)
Editor: Enabled horizontal scroll for search Index Manager window. (UUM-104905)
Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436)
Editor: Fixed HeaderAttribute property drawer issue when used with collections. (UUM-104395)
Editor: Popup regression caused by a multi-platform fix only affecting OSX. (UUM-107557)
Editor: Random crash in BatchRendererGroup rendering fixed. (UUM-105252)
Editor: RG16 texture format is now fully supported and available in Editor Inspector. (UUM-81515)
GI: Valid mesh fails extraction for LightBaking. (UUM-101294)
Graphics: Fixed by converting the mismatching format to correct one. (UUM-82662)
Graphics: Fixed DispatchRays not being able to setup shader records correctly for the first time when is called when not using async shader compilation. (UUM-83017)
HDRP: Removed DLSS Shar
View history

6000.1.12f1

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