Version | Change log |
Irrlicht Engine 1.8.4 Jul 9, 2016 |
- Tests on Unix now have a short pause between switching drivers to avoid certain X11 errors. - Fix CEnumAttribute::getInt() which could crash (thx @ luthyr for reporting) - No longer try to run tests for drivers not supported on a platform - Update lights and renderTargetTexture tests to work with Windows 10 (can't have so tiny Windows anymore). - Deprecate CMatrix4::transformBox as the result is no longer a boundingbox. Use CMatrix4::transformBoxEx instead (which has been available for a long time). - Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions. - Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__ - Update libpng to 1.6.23 - Update zlib to 1.2.8 - Fix some compile warnings in aes which got handled as errors by some c++11 compilers. - Get rid of some misleading-indentation warnings in gcc6 - Fix serialization of the InputReceiverEnabled |
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